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layouts [2017/06/23 02:26]
phulshof [Mode Attribute]
layouts [2018/06/20 14:35]
phulshof [Directory Structure]
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-The global settings.conf file contains the default layout used by RetroFE. It is however possible to give a collection a completely different layout by adding the layout.xml and layout artwork to the /​layouts/<​layout name>/​collections/<​collection name>/​layout/​ directory. A splash.xml is not required/​used for a collection'​s layout. This way you can give each collection a completely different look and feel. +The global settings.conf file contains the default layout used by RetroFE. It is however possible to give a collection a completely different layout by adding the layout.xml and layout artwork to the /​layouts/<​layout name>/​collections/<​collection name>/​layout/​ directory. A splash.xml is not required/​used for a collection'​s layout. This way you can give each collection a completely different look and feel
 + 
 +RetroFE will first search for a layout XML file that matches the screen ratio, so e.g. layout 16x9.xml or layout 4x3.xml. If that file is not found, it will default to layout.xml
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 |containerHeight|Height of the cropping container.| |containerHeight|Height of the cropping container.|
 |layer|Layer on which the item should be displayed: 0 = back, 19 = front | |layer|Layer on which the item should be displayed: 0 = back, 19 = front |
 +|menuScrollReload|Reload the art while the menu is scrolling when set to yes/true |
  
 RetroFE supports 20 layers of images (0-19) to allow items to overlap in a controlled fashion. RetroFE supports 20 layers of images (0-19) to allow items to overlap in a controlled fashion.
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 |onGameEnter |Action happens on starting a game.| |onGameEnter |Action happens on starting a game.|
 |onGameExit |Action happens on quitting a game.| |onGameExit |Action happens on quitting a game.|
 +|onPlaylistEnter |Action happens on entering a playlist.|
 +|onPlaylistExit |Action happens on exiting a playlist.|
 +|onMenuJumpEnter |Action happens on entering a jump in the menu (next/​previous letter/​page,​ random).|
 +|onMenuJumpExit |Action happens on exiting a jump in the menu (next/​previous letter/​page,​ random).|
  
 The action type can be combined with a menuIndex attribute. This will force RetroFE to only activate the animation for the specified menu index, with 0 being the main menu. Some examples: The action type can be combined with a menuIndex attribute. This will force RetroFE to only activate the animation for the specified menu index, with 0 being the main menu. Some examples:
layouts.txt · Last modified: 2021/09/03 17:14 by phulshof