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layouts [2017/06/23 02:26]
phulshof [Mode Attribute]
layouts [2018/06/20 14:33]
phulshof [General Parameters]
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 |containerHeight|Height of the cropping container.| |containerHeight|Height of the cropping container.|
 |layer|Layer on which the item should be displayed: 0 = back, 19 = front | |layer|Layer on which the item should be displayed: 0 = back, 19 = front |
 +|menuScrollReload|Reload the art while the menu is scrolling when set to yes/true |
  
 RetroFE supports 20 layers of images (0-19) to allow items to overlap in a controlled fashion. RetroFE supports 20 layers of images (0-19) to allow items to overlap in a controlled fashion.
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 |onGameEnter |Action happens on starting a game.| |onGameEnter |Action happens on starting a game.|
 |onGameExit |Action happens on quitting a game.| |onGameExit |Action happens on quitting a game.|
 +|onPlaylistEnter |Action happens on entering a playlist.|
 +|onPlaylistExit |Action happens on exiting a playlist.|
 +|onMenuJumpEnter |Action happens on entering a jump in the menu (next/​previous letter/​page,​ random).|
 +|onMenuJumpExit |Action happens on exiting a jump in the menu (next/​previous letter/​page,​ random).|
  
 The action type can be combined with a menuIndex attribute. This will force RetroFE to only activate the animation for the specified menu index, with 0 being the main menu. Some examples: The action type can be combined with a menuIndex attribute. This will force RetroFE to only activate the animation for the specified menu index, with 0 being the main menu. Some examples:
layouts.txt ยท Last modified: 2021/09/03 17:14 by phulshof