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layouts [2017/06/23 02:26] phulshof [Mode Attribute] |
layouts [2018/06/20 14:33] phulshof [General Parameters] |
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|containerHeight|Height of the cropping container.| | |containerHeight|Height of the cropping container.| | ||
|layer|Layer on which the item should be displayed: 0 = back, 19 = front | | |layer|Layer on which the item should be displayed: 0 = back, 19 = front | | ||
+ | |menuScrollReload|Reload the art while the menu is scrolling when set to yes/true | | ||
RetroFE supports 20 layers of images (0-19) to allow items to overlap in a controlled fashion. | RetroFE supports 20 layers of images (0-19) to allow items to overlap in a controlled fashion. | ||
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|onGameEnter |Action happens on starting a game.| | |onGameEnter |Action happens on starting a game.| | ||
|onGameExit |Action happens on quitting a game.| | |onGameExit |Action happens on quitting a game.| | ||
+ | |onPlaylistEnter |Action happens on entering a playlist.| | ||
+ | |onPlaylistExit |Action happens on exiting a playlist.| | ||
+ | |onMenuJumpEnter |Action happens on entering a jump in the menu (next/previous letter/page, random).| | ||
+ | |onMenuJumpExit |Action happens on exiting a jump in the menu (next/previous letter/page, random).| | ||
The action type can be combined with a menuIndex attribute. This will force RetroFE to only activate the animation for the specified menu index, with 0 being the main menu. Some examples: | The action type can be combined with a menuIndex attribute. This will force RetroFE to only activate the animation for the specified menu index, with 0 being the main menu. Some examples: |