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controls [2017/05/15 18:04] bodbod |
controls [2020/03/18 07:41] phulshof [Controls] |
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====== Controls ====== | ====== Controls ====== | ||
- | **controls.conf is a file to configure your controller input.** | + | The controls.conf file, located in your RetroFE directory, contains the controls for your RetroFE front-end. Multiple keys can be assigned to a single action, separated by a ,. |
- | Example settings for controls: | + | Example: |
+ | Up = Keypad 8, Up | ||
+ | This will assign both the Keypad 8 (up arrow on your keypad) and the up arrow to RetroFE's Up control. | ||
+ | |||
+ | Settings for controls: | ||
^Control ^Description ^Notes^ | ^Control ^Description ^Notes^ | ||
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|back|Leaves current menu| | |back|Leaves current menu| | ||
|quit|Exits the frontend| | |quit|Exits the frontend| | ||
+ | |deadZone|Defines the dead zone for analog inputs| | ||
**Controllers/joysticks are supported in versions 0.6.x and later.** | **Controllers/joysticks are supported in versions 0.6.x and later.** | ||
\\ | \\ | ||
- | + | \\ | |
- | =====Gamepad/joystick codes===== | + | =====Gamepad/Joystick codes===== |
^Keycode^Description^ | ^Keycode^Description^ | ||
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|joyXAxis3- |Second POV stick, second axis negative direction (X=joypad number)| | |joyXAxis3- |Second POV stick, second axis negative direction (X=joypad number)| | ||
- | =====Mouse codes===== | + | If X is omitted, RetroFE will accept input from all controllers. (version 0.8.13+) |
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | =====Mouse Codes===== | ||
^Keycode ^Description^ | ^Keycode ^Description^ | ||
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|mouseButtonX1 |the X1 mouse button| | |mouseButtonX1 |the X1 mouse button| | ||
|mouseButtonX2 |the X2 mouse button| | |mouseButtonX2 |the X2 mouse button| | ||
- | + | \\ | |
- | =====Keyboard codes===== | + | =====Keyboard Codes===== |
^Keycode^Description^ | ^Keycode^Description^ | ||
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|MediaSelect |the Media Select key| | |MediaSelect |the Media Select key| | ||
|Menu | | |Menu | | ||
- | |&&-&& | | + | |- | |
|ModeSwitch |I'm not sure if this is really not covered by any of the above, but since there's a special KMOD_MODE for it I'm adding it here| | |ModeSwitch |I'm not sure if this is really not covered by any of the above, but since there's a special KMOD_MODE for it I'm adding it here| | ||
|Mute | | |Mute | |